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The feature of free DirectX 11 download is to move the intermediate data of graphics rendering off the graphics card. The card only handles the graphics data and things like lighting and camera data. DirectX now works as a middle man which allows intermediate data to be transferred between the graphics card and the application or program that is using it. This opens up a lot of possibilities for games and 3D applications.
DirectX 11 is designed to handle applications that need to render any type of graphics on the screen. From 2D graphics for games to 3D and specialised real-time applications like medical imaging.
By using free DirectX 11 download developers can have the ability to create a game or 3D application that can render graphics off screen, which can be picked up by the application and passed on to the windows and the screen like a stand alone application.
As previously mentioned Microsoft will be concentrating on a few areas that will improve on DirectX 10. Developers will be able to have better use of multi-core processors and memory. The tessellation support has been improved which will make games run better on weak computers. Tessellation is essentially adding 3D shapes in a more efficient way. This will increase the realism of the renderings in your game or 3D application.
Another improvement to free DirectX 11 download is object based collisions. This allows for more realistic collisions such as cutting through objects in a tank game. Object based collisions will make it easier to implement a huge variety of vehicles or robots in your game or 3D application. These types of objects will allow for a greater level of realism in game and application.
The new feature of DirectX 12 is multi-threading. This can be used to improve the performance of games and 3D applications for laptops, mobile phones, tablets and the PC.
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One of the biggest new features of free DirectX 11 download is the introduction of the compute capability. This is basically a GPU metric that measures the performance of a graphics card. It gives us a way of measuring how powerful a GPU is as compared to other graphics cards. So, if a GPU score is X, it means that it can draw X frames per second.
DirectX 11 also introduced a bunch of new and awesome features that should give game developers a leg up in terms of performance. It provides scalable vertex and pixel shaders, advanced lighting API, more powerful hardware texturing, adaptive tessellation, orthographic 3D, z-buffer bypass, and even better Direct3D encoder. Additionally, Direct3D 11 increases the D3D efficiency, allowing the GPU to perform more accelerated applications.
Unlike DirectX 9, Direct3D 11 introduced a kernel that provides support for all the functions that a GPU needs to provide high performance. The kernel then establishes the communication between the server and the clients and provides the services to applications.
This is the nitty gritty of Direct3D 11. DirectX, even if we talk about the 12 series, has always had an architecture that just runs simple OpenGL applications.
DirectX 11, the latest iteration of DirectX, provides developers with fast, powerful graphics API’s that increase shader count, improve shader efficiency, and boost GPU’s rendering capabilities. It works by abstracting the graphics card from the computer, so it can be used independent from OS and graphics driver. This means that the video card is locked in, it can only use the features that free DirectX 11 download provides.
DirectX 12, the latest version of the Direct3D API, will be a lot of improvements. It has a lot of additional features and will provide better performance for drivers of various graphics cards. It is still not ready for consumer release as it is still in early development. Once it has matured, it will be released as a significant update to DirectX.
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Well, the most obvious answer is multithreading, but for the most part, DirectX11 is just a prerequisite of today and not something new. Multithreading is the key. If you have 2 physical threads and 6 logical threads (4 core, 4 HT), then you can run the game at 8 frames. Those CPU’s will run at 100Hz, pushing 16.7 million frames per second, maybe even further.
A further evolution of DirectX as a prerequisite of multithreading is that there is often much contention between threads and game logic. Games often have to lock off of and lock access to the main memory, to prevent errors or load time.
Luckily with DirectX11, using DXGI and the frame locking API’s (Direct3D12 for Windows 10, DirectXAPI for Windows XP/7), synchronization is a breeze. In a lock-less system, like DX12, these issues do not exist, so again you have a true frame rate improvement, with each GPU thread calculating a number of pixels a second. With full 12 threads, you are pushing 35 million to 40 million in real-time or 1.5 to 2.5 times the frames per second, giving you the much anticipated 1.5-2 times speed-up in the same frame time.
Without the need for locking and synchronization, this frame rate should be a lot higher, but with lock contention, with over 60% lock contention for DX11, locking is bound to happen. Windows is not the most ideal lock-less system on the planet, although games tend to be the problem. Locking is a crucial part of DirectX.
But one thing that DX11 is good for is GPU rendering, which is an integral part of the next generation of games. With DX12, there is so much more you can render on the GPU, and with raytracing enabled and popularisation of baking lighting and real time shadow, raytracing is a perfect fit. This is something that DX11 has nothing in the way of, you either use it or you dont, and its certainly a major part of the future for the industry.
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If you’re a regular reader of our site, you’ll know that we review games on a number of different platforms – PC, Xbox 360, PS3, Wii, DS, PS2 and PSP. So we thought we’d give a little tutorial on the process we go through with each game. One of the reasons that we do this is to try and provide an element of objectivity to the reviews – which platforms do each game really shine on? The other reason is the chance to see how graphics improvements translate across all platforms – even on old, but still powerful, PC hardware. Having said all that, this week’s review is a little different to previous ones – we’ve only got a Wii to play the latest release. Check out the full review below.
DirectX itself is a part of the Windows operating system, and not everyone has access to the DirectX SDK. Fortunately, Microsoft has made it really easy to both download and setup. In Windows 7 and Vista, you can just go to “Windows Explorer”, right-click on “C:\Program Files\Microsoft DirectX” and then click “Install Package”.
After the initial setup completes, if you are not using a WDDM supported visualizer, you need to run the DirectX redistributable in order to be able to access the DirectX API. After that, you can use the API without any issues.
I have a new laptop on my desk that I use as my desktop machine and this review laptop. It was really a no brainer to pick the same system. Its got an i7 CPU, 8GB of RAM and a nice SSD disk. The only difference is the GPU. My desktop has a 650MHz 9800GT on it, and my laptop has the latest Nvidia 9400M. The 9400M card is the same exact card that is used in the 9800GT (and probably the 7900GT). Its an older card, with only 128bits of memory (256Mb) and supports DirectX 9.0c.
If you looked at my last review of the Titan Black, you might be wondering why I didnt come right out and say that the Radeons were faster than the 9800GT. I did mention that the Radeons were faster, and the Radeons are more than faster, they are much faster.
DirectX 11 Features
Let’s start with free DirectX 11 download. It introduced several features that would change the gaming world. Directly related to free DirectX 11 download feature development, the DirectX SDK has a Feature Level property, which describes what features are enabled in the SDK. The Feature Level can be Desktop Feature Level, Desktop Feature Level 50, Desktop Feature Level 60, Desktop Feature Level 70 and so on.
This change was one of the most disruptive to DirectX programmers. The majority of new features used to come directly from DirectX SDK features that were pulled from your computer hardware. You’d use the Windows Device Manager to change the DirectX SDK Feature Level, and you’d also need to adjust the graphics feature level of your Windows operating system.
With free DirectX 11 download, those features became available as a way to make game programming much easier. You can now program against a “feature-level” that was much more abstract than a “hardware feature level”.
This section discusses the version 11 API supports. If you are interesting in learning more about the API please read the free DirectX 11 download SDK documentation:
DirectX 9 is a rendering subsystem that can be thought of as the equivalent of the API level 11 renderer (Direct3D 11). This allows for basic content to be drawn using the capabilities of Direct3D 9 APIs. Unfortunately, it was realized that if you wanted to try to target more devices, these devices did not want to run Direct3D 9, and they also wouldnt run API level 11 (Direct3D 11). Therefore, Direct3D 9 is “hard-coded” to the lowest API available in Windows Vista and Windows 7.
Direct3D 10 was and still is the primary renderer for this application. This renderer uses almost nothing of the Direct3D 11 features. It was built with API level 11 in mind. Unfortunately, Direct3D 10 does not support many of the features in Direct3D 11, and eventually will be superseded by Direct3D 11.
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i. You can update the version of DirectX your computer has by opening “Programs and Features” and clicking on the Change tab. Scroll to the very bottom of the window and click the Browse… button. A window will pop up where you can choose which version of DirectX you want to install. Select the option in which you want to install. Windows will restart and then ask you if you want to install DirectX. Note: Once you restart Windows, it will ask you what version of DirectX you want to start from. Before you start, press the N at the top right corner, to prevent Windows from changing the version.
ii. Because there are so many versions of DirectX, you’ll want to be sure which one will work best for you, so you can pick the version that matches the version you already have installed. Desktop Drivers is the most up to date place to look for compatible versions of DirectX.
i. If your graphics card doesn’t work or you just want to see if you’re going to have better performance from a different version, run the program Steam and enter the in-home game tab. Click the Graphics Options button and check which version of DirectX your computer is running. You can also make sure you have the newest graphics card drivers by looking at the “Graphics” tab (scroll to the very bottom of this window) and then click Drivers and Updates.
Microsoft provides a single system for drivers, applications, and games. This means the same set of code runs in the data center as in the Windows version of a specific DirectX. You get the performance of the data center version, the fastest driver download, support for Windows updates, and improved compatibility with third-party applications and software.
Who Uses DirectX 11 and Why Is It Important?
3D graphics and gamesare the important reason to invest your time and money in DirectX 11. The graphics hardware is generally exactly the same across generations, so it’s no surprise that DirectX 11 is more or less still relevant. AMD generally leads in DirectX 11 performance, though it varies depending on the game.
Hardware vendorsare also developing graphics hardware with DirectX 11 at the forefront of their designs. This is good news for gamers, because it reduces competition. It also boosts both CPU and GPU performance, because they are in cahoots. Graphics vendors arent really interested in competition that hurts their own profits.
Tool developersare finally starting to port their 3D tools to DirectX 12. I created a GitHub repository with most of the 3D tool I know about that require DirectX 11. If you know of another 3D tool that requires DirectX 11 and wasnt on that list, let me know.
One reason free DirectX 11 download is still being used by a wide variety of software is that the feature set of DirectX 12 seems to be too much of a leap. The Win32 API still exists, and for games and graphics-intensive apps, the assumption is that they probably wont migrate from it anytime soon.
DirectX 12 does offer a nice set of new features. It offers a solution for GPUs without installed drivers, without having to modify existing game code. Its very powerful in its rendering path, with a new pipeline for tiled resource loading that can be used with minimal changes to existing code. At build time, the API supports tons of features that arent necessarily going to get used by the majority of developers.
AMDs non-gaming focus, plus DirectX 12 having a less strict feature set, made the company a prime early adopter of the spec. As far as gaming, one of the biggest direct benefits of DirectX 12 are those improvements to Windows 10, the OS that will power future DirectX 12 games as well as apps.
Main benefits of DirectX 11
The next chart compares this PC to a computer running free DirectX 11 download. Remember that a higher score is better. We ran this test on Windows 8.1 on a $1000 graphics card. The same test was ran on a similar computer with the same specs, but it did not have DX11:
DirectX version 11 was released in 2010 for the Xbox 360. While the release was primarily geared towards the Xbox 360, free DirectX 11 download was also available for other platforms. For example, the PlayStation 3 also had DirectX 11 cracked support. While the PS3 didn’t have the same graphics capabilities as the Xbox 360, it was essentially DirectX 11 cracked for its time.
As you can see, DirectX 9 has a lot of overhead. That’s because the DirectX SDK was designed around the DirectX 10 render pipelines. When developing applications for DirectX 9, it was best to make the most of those pipelines, which were slower than the hardware that was eventually released.
This is a little different in DirectX 11 cracked, because the pipelines have fused functionality. Which means that the API essentially treats vertex buffers as a unified component. Fusing this feature allows for easier development and allows more power to be harnessed from the hardware.
The heart of DirectX 12 is the ability to dispatch work in parallel. The core of the API is built around commands that can be processed in parallel. This is accomplished by allowing multiple commands to be dispatched simultaneously. Today, these commands are sent one at a time, and the GPU can work through them sequentially.
DirectX 11 Description
This has been updated with version 11 of the API. This is the latest product and should be the most valuable one to cover. It contains tables and descriptions of all new functions with their parameters and return values. Everything is quite well written and easy to follow.
Microsoft Direct2D, Direct3D 9 and Direct3D 10 are very similar, so you don’t need to bother reading description of the Direct3D 10, you can learn it by reading Direct2D and Direct3D 9. So let’s dig into DirectX 11 cracked.
DirectX is the standard API for graphics programs (called Games for Windows). It allows you to create programs that run on Windows – on Windows XP, Vista and 7, and, in the future, 8. It can be used to create applications for:
DirectX is an open source API, which means that you can download it from the Microsoft website and use the source code under the GPL. You may use Windows binaries and libraries under the Microsoft Public License.
DirectX 11 API is also more powerful than Direct3D 10 API, being a complete API redesign. Still it looks like a huge improvement over Direct3D 9 API, but even better now since it’s more similar to DirectX 9 API’s directX9.h file. The API is way more small, clean and clear, so it should be easier for DirectXTK developers to get into it. It doesn’t look like a big accomplishment because it’s based on so much core Direct3D code, but the biggest achievement is that so many useful functions and properties in the API are closer to their DirectX 9 versions than any other DirectX API. Their implementations are also closer to their DirectX 9 versions. For example, the C++ interface for accessing DirectX 9 APIs is way more similar to the old DirectX 9 APIs then it is to DirectX 10 APIs. But it looks like they are more logical and the new API is much more well thought out and easy to use than the old one.
Before getting into the API, you should first read some tutorials about the API. A really good one is this one. Its uses DirectX SDK 1.4 and is tested on Windows Vista and Windows XP – can be useful when you have any old DirectX version installed.
What’s new in DirectX 11?
DirectCompute is a new programming model that basically allows your application to use the GPU to solve processor-intensive problems. It’s a way of offloading these complex tasks to the GPU. It’s a natural evolution of the vertex shader that appeared in DirectX 9.0.
If you’ve written your own vertex shader, you can extend it to use DirectCompute. With DirectX 11 cracked, you can write the shader in C++. It’s easy to use for the 99% of your workload, as it doesn’t require you to use system APIs such as Win32, GDI, or DirectX.
If you have read up on DX11 you may have noticed that the emphasis is on GPU-based rendering. DX11 is not so much about the new features of DirectX 11 download free, it’s more about the features that are used for GPU-based rendering.
When DirectX 11 download free was first announced, there were a few key things that people were looking for in any new API release. In essence, DX 11 has delivered on those promises and more. Here are just a few highlights of things you can expect to see when you implement it into your code.
First and foremost, this is a Direct3D 11 API with no dependency on previous versions and no hardware-specific code – it simply runs on all DirectX 11 download free hardware without change. So you can take your existing Direct3D 9 code and drop it in to any DirectX 11 download free application with no problems. Additionally, you can also run it on any DirectX 9 hardware as well.
The exciting thing about DirectX 11 download free is that if you need to support older versions of DirectX, you can still use DirectX 11 free download. Thats right, unlike other API’s, Microsoft has opened DirectX 11 free download up to run on DirectX 9 and DirectX 10.