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Cinema 4D is used to create models for movies and TV shows in order to present it to clients and studios and decide on the aesthetic and the direction of the project. This model can be either static or animated. The goal is to simulate the main scenes that will be shown in order to convince clients and studios. When an animated model is used it is used to show the director what they would look like in real time for example to convey the vision he already has in mind for the project.
Cinema 4D is also used to create 3D scenes in order to represent them in different ways so that artists can find out how a scene will be used. An example of this is making 3D logos and it is also used to make 3D environmental maps using the included C4DEnv workspace.
Cinema 4D is a versatile program that allows multiple tasks to be done at the same time. If you are a student of course the price is very attractive. If you are a beginner you may find more tutorials to do your work in this software, or if you are a professional and you need a program that you can develop for yourself, it is also an affordable choice. These are just a few examples of what Cinema 4D is good for.
We have already told you a few projects in which this program is used. Some of them can be found in our video tutorials section in which you can see what some of the main scenes in those projects look like. If you want to see what else Cinema 4D is good for, check out the links that we have provided above and you will be able to get more information about this program.
CINEMA 4D is a lot easier to use for motion graphics and video editing, and you should give it a shot for that reason. Especially for those that have some basic 3D skills and are familiar with 3D modeling. The 2D modeling tools are pretty intuitive as well, so with those 2 skills you should have no problem learning it.
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It is very efficient and can really lower your costs when dealing with textures and models, so the next step is to take the models you worked on in Cinema 4D and export them as glTF. Once the glTF file is generated, you can open it up in Unreal 4, Unity, Oculus ar Unity, you can get it into Unreal 4, and even get it into Unreal Engine 4. And its super cool because you now have the potential to incorporate models into a game and create some very cool gameplay. And that’s all coming up in another episode in the future.
We sent a team of EJ Hassenfratz to meet up with you! Here are the highlights from the Face Time sessions we had with Maxon’s Pipeline and Animation team. We’ll keep these short and sweet and give you some insider information on how you can make the most of Cinema4D and get the most out of your experience. There are no guarantees that you’ll live happily ever after like the people in our videos. Enjoy!
Let’s get into the fun stuff! We’ll start with a look at the realtime editing features of Cinema 4D R25. There’s almost nothing to learn in this video. We hope that this will cut down on the learning curve, you’ll enjoy the process a lot more and we’ll both get more done faster!
2D designer! Let’s take a look at Cinema 4D’s new 2D designer. This has been our most requested feature and we’re excited to be able to offer it now. We’ll show you in detail how it works and show you how to create a postcard sized logo in no time. We hope to see you in the classroom!
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Cinema 4D Review
Cinema 4D R19 gets right to the point with solid texturing. Time for a road trip! You can now export your textures directly to Sketchup. Now that is pretty cool. You no longer have to make a new version of your scene and then export the scene data into a format that Sketchup understands. Use the Sketchup Modeler to insert the image planes into your scene, use the planes to view the render, and adjust the position and size of the plane via that view. Cinema 4D R19 provides a great tool for importing and exporting from Sketchup.
New features are abundant and in this update, you can get started up to the max. QuickTime has been replaced with the Pixologic MaxxMotion emulator in the Render Table, and it is truly a marvel to behold. Rendering time has been cut in half, and objects are resizable and can be rotated. There is even an option to turn down the texture size and you get to pick and choose where to store the texture, thereby increasing the render time. And there is also a new option to enable texturing and a whole slew of tools to fix problems with texturing. There is an option to rotate and skew the texture and you can have it fade out and change materials as it rotates. There are also a number of other texture-related items you can do. There is a great video tutorial on the Download Cinema 4D web site on the subject if you are interested.
Another great feature in Cinema 4D R19 is workflow improvements for Object Builder, where it can now import semi-transparent images as a Mask collection, as well as import and render UV maps. And as mentioned, you can now opt to turn off auto-update for your scene, which was necessary because the version number is stored with the Image Sequence itself. And if your image sequences are open, you will get an error until you turn off auto-update.
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Cinema 4D System Requirements
- Windows 7/8 or Mac OS X 10.9/10.10
- A stable Internet connection (recommend DSL or cable)
- A 27″ or larger display
What’s new in Cinema 4D
- Support for Windows 7 and Windows 8
- Support for.blend files
- Help in action
- Updated launcher
- Numerous bug fixes and under-the-hood improvements
- A new AI integration system
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