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If you just use the commit dates and not the commit date and change it to LTS and I even agree with you that there are clear benefits. Users should know when something is LTS. Blender only started using year in version numbers in the mid 2000s. Then Blender started using numbers without defining exactly how long its LTS. Its just confusing for the users. With the commit dates you can still use a year and know something is LTS or not. This would work with stuff like 2.82.0 a year before 2.82.1. The commit dates could be implemented by not adding the new LTS version as a new commit and just be a new commit number. So to get to the LTS versions you have to update the commit date to LTS and there wont be any change in the commit date so the commit date and major version are in sync.
Again, you’re not making any changes here, and the inconsistency of changing the numbering system seems quite odd to me. Anyway, I must say I don’t really like the current numbering system for Blender, where you go from 2.8 to 2.9 to 2.9x, so even 2.9x is not “lts” version.
2.83 or 2.9 would be fine with me. I don’t like 2.8×1 or 2.8×2 because then it is an even number but it is not an LTS. Also, as you already say, there’s no change of switching to 3.0 at release, so maybe 2.x becomes 3.x. But as I said above, I don’t like having odd numbers, I can not count too well and then when I’m writing an article or a forum post, I will have to come up with the numbers by myself, just in case I will forget that I’m not counting to this number.
Maybe at release 3.0 is only a LTS-Version without any updates, while 3.x is an actual version that gets updates year after year. If you want to stick to the the release time-limit of 7 years, then you have to limit yourself to 3.x.x series. But that’s not very nice for the Blender development team who wants to do more updates. So then just 3.x and 3.x.x for years 3 and 4 and so on with every new year.
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It is usually the case that LTS is better anyway. That way not only is there a bugfix version, but the distribution gets the improved version of Blender. Is this solution a bad one because it produces more versions? This is the idea that CVS has where release branch is for bugfix, and mainline is for development. Maybe this is one of the reason that the LTS version has always been worse than a minor version. Thus far, I know I have never had a problem with that.
Well, I remember clearly (several years ago) that there was a time where Blender was releasing Blenders every 6 months, or so. I remember that getting very annoying. What I like about LTS is that I get the actual improved major release instead of a bugfix. A lot of users like to have the improved version every 6 months, because that way they keep their stable installation up to date. Even if they don’t have the chance to test the beta version. But this is getting a little extreme.
- Python scripting changes: Python 3 became the new core scripting language. Blender now supports most of Python’s 2.6.x and 3.x versions, and with Blender 2.77 will run on all Python 2.x versions.
- Character editor and properties window changes: Blender now has a dedicated character editor to make it easier to edit text-based animation files. The text-based animation (or .fdx format) file editing window is now a duplicate of the main 3D viewport window, and can be opened with a key combination. The properties window has a new layout allowing you to easily find and adjust various properties in a graphical way.
- New viewport windows: The viewport windows now have unified and separate page tabs to make it easier to switch between views. Viewport pages are now named after the respective tab, and will be displayed when a page is highlighted in the new viewport window.
- New operators (for example for normal maps): Operators in Blender’s new material editor window are now displayed in a tabbed layout, with the operators in each tab organized alphabetically.
- New operator: Add a new material blend mode called Elevation Map that lets you render the normal map as an extra layer of detail in the scene. This lets you create complex 3D objects, that have various textures that are applied in a 3D space.
- New collada exporter: Added a new collada exporter to the file export dialog, which lets you export 3D scene files as the new collada file format.
- New preview windows for Layers and Viewport: The Open / File / Layers preview windows have a new layout and a floating pane. These can be moved, resized, and stacked anywhere in the 3D window. The
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Blender Foundation did go through the process of starting a public fundraising campaign, and many people contributed. Some people donated simply to help, some donated simply to see Blender grow. Some companies spent some serious dollars to help: $10,000 for Blender’s side of a debate panel – those getting the bannes all starred out and blocked on twitter, and other stuff.
But the projects that failed were failing in a way that was hard to quantitatively prove, and I think the most infrequent success were actual donations that were actually less than what the project needed for 60 days. At the end of the day, the most important source of funding for Blender is actually the community. And when the community is weak, you’ll see the donations falter.
Blender Foundation could find ways to increase the number of donations, especially when so much money is tied up already. Blender 3.2.1 would really only be a promotional thing if a 3.3 version exists a month before it, or something. It is just like having a new X-Windows code release called 1.4, it will never be useful as a consumer-level version, its only purpose is to let people know about the development, and showcase the new features. It will not really contribute anything either positively or negatively to the overall Blender project.
For these projects it is important to be able to create seamless terrain that looks like a single layer, especially if you plan to publish it. Hi-res C4D, generated with Blender Shader Forge, are the easiest way to get the job done. Shader Forge for 3D is a free app available for both Windows and OSX. You can download it HERE.
Blender 3D 3.2.1 Features
- Thousands of bug fixes
- New Set View/Design tool
- New Assembly/Component panel
- Optimized render engine.
- New render node based on Cycles, includes Shading, Wavefront, etc.
- New user interface, multitouch and mesh handling
- And much more!
Blender 3D 3.2.1 System Requirements
- 32-bit architecture, 3GB of RAM, 500MB of space
- Windows 7/8/8.1/10 (64-bit)
- Ubuntu 11.04 and 13.04 (64-bit)
- OSX 10.8 or later
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