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New releases come out all the time, so be sure to stay up-to-date. If you have any questions please send us an email or check out our FAQs. Adobe wants to make After Effects tutorials that help you become expert!
Third party plugins and add-ins can expand the powerful features of After Effects. This tutorial will help you learn the most useful plugins and their features.
Complete support for after effects and premiere together in single project. So you have complete functionality in core Premiere, After Effects and After Effects CC. Intelligent asset tracking, automatic syncing and automatic management of all preferences. User-friendly interface with customisable user interface. Powerful Creative Cloud integration such as one-click access to royalty-free audio and video tracks, illustrations and tutorials.
Render settings are extremely customizable. The assets and effects in your project can be configured and configured in a way that makes it as close to how the final output looks as possible. When and how the effects are used in your workflow will become the most important decisions in achieving the desired results.
Deform paths are an important feature for motion graphics. You can create 3D effects by manipulating 2D paths and then morph or deform them. Create a 3D box or cube by duplicating layers, applying an offset, adding fill, and then applying the warp tool. Moving, rotating and scaling a path with deform tools will not alter the aspect ratio. You can easily create complex 3D objects with a single layer by filling the area, applying a radial gradient, then filling the area with solid colors. You can delete any object that doesnt exist in the 3D scene, making sure that what you leave out stays within the final composite. You can make a 2D object move in space and move through a 3D scene by applying the Time Warp or the Warp Displace tools. You can even make a 3D model move into a 2D space.
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Some of the elements of After Effects that are used to speed up rendering times and storage are: reducing the number of layers and reducing the number of bitmaps required for each layer. One of the more contentious problems that exist when creating a composition is the number of layers you need. The only way to add any new content to a composition is to create a new layer. An animation group can be created on its own, but since it cannt be resized, you need to create and dispose of a new group to create new frames. Creating more than 2 or 3 layers requires a lot of memory, and a lot of rendering. If you want to add more than a dozen layers, for example, you have to go into your system performance monitor and see how many bits are being used by each layer. Thats a pain in the neck. If you need to have multiple layers, you must decide if you want to store the bitmap or vector data. Do you want only the editable areas, or do you want to store the complete path for the mask? Do you plan to use after effects effects at all? How many frames will you have in your final composition? All of these considerations need to be worked out before you start. The After Effects design process can become quite involved.
Up to this point in the series, weve only examined the software that its developed on. While I understand that isnt the most interesting part of your AE experience, it is necessary to understand the hardware that powers our machines. The hardware market has changed dramatically over the years, which means that your AE application isnt as open to development as it was years ago. The traditional way of developing software is to take your source code and compile it on a specific platform. In the 1990s, PCs were just starting to become good at manipulating graphics. At this time, video cards and computing power were improving at a dramatic pace, and a new architecture for both was about to be introduced. What did this mean for After Effects? The next few articles dive into the new hardware of the time, and how AE had to change to work with it. Often in the past, After Effects consisted of multiple applications that could only be combined by using prewritten plug-ins.
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In this course we will learn how to take a turnkey project built in Maya, and finish it in Adobe After Effects Nulled and Kino. In the process we will also cover how to do edits and make changes to the project using After Effects and how to integrate them into the project using Adobe Dynamic Link. Next we will cover the basics of scripting actions in AE for automating workflows and perform a complete project from start to finish.
In this course we take a turnkey project and finish it in After Effects. We will export the project to a final version including any special effects or color correcting needed. We will also discuss the use of After Effects for a low-budget feature film project. Lastly we will discuss the use of After Effects when working with green screen and the challenges and solutions associated with this
This lesson will introduce you to the interface of After Effects and focus on the basics. We will explore all the tools in the interface and gain an understanding of how to use them to create your own animations. We will then go over more intermediate settings and also learn how to complete an edit in After Effects using Adobe Dynamic Link.
Get your project started with the fundamentals by learning how to import and export files within After Effects. Next we will discuss the powerful timeline. We will go over how to animate objects within a scene. We will also demonstrate different ways to animate a character along with creating masking and animation Nod. We will then show you the basics of the three display modes that After Effects offers.
Adobe After Effects Features
- Masses of elements.
- Specialised panels, panels, panels, panels.
- Polaroid style panels.
- Flexible time line.
- Other advanced features
Adobe After Effects System Requirements
- OS: Microsoft Windows XP, Vista, 7 or 8
- Processor: Intel Pentium® or AMD Athlon™ processor or higher processor
- Memory: 256 MB of RAM (1 GB recommended) or higher
- Video Card: 128 MB or higher
- Optional: 1 GB or higher of hard disk space
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